// Head Physics created BY PHIL SOUSA. PLEASE VISIT US AT FSONE.US // Vehicle movement affects driver's head physics, but head does NOT // influence vehicle dynamics. This violates Newton's 3rd law, but // allows user to configure head physics without "cheating". HeadMass=6.0 // Head and helmet HeadInertia=(0.032,0.028,0.029) // Head and helmet MinPos=(-0.04,-0.08,-0.050) // Minimum extents of position (should be negative) MaxPos=( 0.04, 0.08, 0.020) // Maximum extents of position (should be positive) MinOri=(-7.0,-7.0,-7.0) // Minimum degrees of pitch, yaw, roll (should be negative) MaxOri=( 7.0, 7.0, 7.0) // Maximum degrees of pitch, yaw, roll (should be positive) // There are three types of springs to control head movement: // // Sliding = spring/damper force maintains given direction relative to vehicle // Normal = spring/damper force in direction between connection points // FreeDamping = spring is normal, but damper resist velocity in any direction // // Parameters for springs are: // // SpringDir = direction of spring/damper forces (automatically normalized, not valid for Normal springs) // SpringHead = connection to driver head (relative to head center) // SpringBody = connection to vehicle body (relative to head center) // SpringCollLen = if more than zero, spring doesn't take effect until minimum length has been reached // SpringParams = spring rate and damper rate Spring=Sliding SpringDir=(0.0,1.0,-0.0) // up/down SpringHead=(0.0,-0.03,0.01) SpringBody=(0.0,-0.11,0.01) SpringParams=(1300.0,225.0) Spring=Sliding SpringDir=(0.0,0.15,-0.90) // forward/back SpringHead=(0.0,-0.02,0.01) SpringBody=(0.0,-0.14,0.02) SpringParams=(2200.0,382.0) Spring=Sliding SpringDir=(1.0,0.0,0.0) // lateral SpringHead=(0.0,-0.03,0.01) SpringBody=(0.0,-0.11,0.01) SpringParams=(8600.0,386.0) Spring=FreeDamping // resists yawing and rolling SpringHead=(2.0,0.0,0.0) SpringBody=(2.0,0.0,0.0) SpringParams=(63.9,1.31) // Stronger pitch spring than regular headphysics.ini or your head would // nearly flop off because of the performance of the Formula IS cars. Spring=FreeDamping // resists yawing and pitching SpringHead=(0.0,0.0,2.0) SpringBody=(0.0,0.0,2.0) SpringParams=(45.0,1.52)